ヘルスケアのGamificationの市場シェア、サイズ及び成長2025-2035

公開日: Jul 2025 | レポートID: MI3017 | 220 ページ


Table of Contents

1. Methodology & Report Coverage

1.1. Definition & Objective

1.2. Market Evaluation & Forecast Parameter

1.3. Research Methodology

1.4. Data Validation Sources

1.4.1. Secondary Research

1.4.2. Primary Research

2. Market Overview

3. Healthcare Gamification Market: Market Dynamics

3.1. Executive Summary

3.2. Market Driving Factors

3.2.1. Rising adoption of fitness wearables and mobile health apps across all age groups.

3.2.2. Increasing burden of chronic diseases demands continuous patient engagement and monitoring solutions.

3.2.3. Integration of behavioural science and AI enhancing personalized healthcare gamification experiences.

3.3. Key industry pitfalls & challenges

3.3.1. Data privacy and security concerns associated with personal health information in gamified applications.

3.3.2. Limited clinical validation of gamified interventions reduces trust among healthcare professionals and users.

3.3.3. High initial development cost for gamified platforms limits the entry of small-scale health startups.

3.4. Market Opportunities

3.4.1. Expanding corporate wellness programs, integrating gamified rewards to boost employee health engagement.

3.4.2. Growing acceptance of digital therapeutics opens space for prescription-grade gamified health tools.

3.4.3. Government support for digital health transformation encourages investment in gamification technologies and platforms.

3.5. Porter’s Five Forces Analysis

3.6. PESTLE Analysis

3.7. Regulatory landscape

3.8. Investment Landscape

3.9. ESG Scenario

3.10. Competitive landscape

3.10.1. Company Market Share

3.10.2. Market Positioning

3.10.3. Strategy framework

3.10.4. Recent Acquisitions & Mergers

4. Healthcare Gamification Market, Component Segment Analysis

4.1. Overview of Dynamics

4.1.1. Market Revenue Share, By Component, 2025 & 2035

4.1.2. Key Market Trends, Growth Factors, & Opportunities

4.2. Software

4.2.1. Market Size and Forecast, 2025-2035 (USD Billion)

4.3. Services

4.3.1. Market Size and Forecast, 2025-2035 (USD Billion)

5. Healthcare Gamification Market, Game Type Segment Analysis

5.1. Overview

5.1.1. Market Revenue Share, By Game Type, 2025 & 2035

5.1.2. Key Market Trends, Growth Factors, & Opportunities

5.2. Serious Games

5.2.1. Market Size and Forecast, 2025-2035 (USD Billion)

5.3. Casual Games

5.3.1. Market Size and Forecast, 2025-2035 (USD Billion)

5.4. Exergames

5.4.1. Market Size and Forecast, 2025-2035 (USD Billion)

5.5. Social Games

5.5.1. Market Size and Forecast, 2025-2035 (USD Billion)

6. Healthcare Gamification Market, Platform Segment Analysis

6.1. Overview

6.1.1. Market Revenue Share, By Platform, 2025 & 2035

6.1.2. Key Market Trends, Growth Factors, & Opportunities

6.2. Mobile-Based

6.2.1. Market Size and Forecast, 2025-2035 (USD Billion)

6.3. Web-Based

6.3.1. Market Size and Forecast, 2025-2035 (USD Billion)

6.4. Wearable Device-Integrated

6.4.1. Market Size and Forecast, 2025-2035 (USD Billion)

6.5. Virtual Reality (VR)-Based

6.5.1. Market Size and Forecast, 2025-2035 (USD Billion)

7. Healthcare Gamification Market, Application Segment Analysis

7.1. Overview

7.1.1. Market Revenue Share, By Application, 2025 & 2035

7.1.2. Key Market Trends, Growth Factors, & Opportunities

7.2. Chronic Disease Management

7.2.1. Market Size and Forecast, 2025-2035 (USD Billion)

7.3. Physical Activity Tracking

7.3.1. Market Size and Forecast, 2025-2035 (USD Billion)

7.4. Mental Health Monitoring

7.4.1. Market Size and Forecast, 2025-2035 (USD Billion)

7.5. Medication Adherence

7.5.1. Market Size and Forecast, 2025-2035 (USD Billion)

7.6. Nutrition & Diet Management

7.6.1. Market Size and Forecast, 2025-2035 (USD Billion)

7.7. Smoking Cessation

7.7.1. Market Size and Forecast, 2025-2035 (USD Billion)

7.8. Corporate Wellness

7.8.1. Market Size and Forecast, 2025-2035 (USD Billion)

7.9. Rehabilitation

7.9.1. Market Size and Forecast, 2025-2035 (USD Billion)

8. Healthcare Gamification Market, End-user Segment Analysis

8.1. Overview

8.1.1. Market Revenue Share, By End-user, 2025 & 2035

8.1.2. Key Market Trends, Growth Factors, & Opportunities

8.2. Individual Users

8.2.1. Market Size and Forecast, 2025-2035 (USD Billion)

8.3. Healthcare Providers

8.3.1. Market Size and Forecast, 2025-2035 (USD Billion)

8.4. Corporate Wellness Programs

8.4.1. Market Size and Forecast, 2025-2035 (USD Billion)

8.5. Insurance Companies

8.5.1. Market Size and Forecast, 2025-2035 (USD Billion)

8.6. Government & Public Health Agencies

8.6.1. Market Size and Forecast, 2025-2035 (USD Billion)

8.7. Fitness Centers & Gyms

8.7.1. Market Size and Forecast, 2025-2035 (USD Billion)

8.8. Educational Institutions

8.8.1. Market Size and Forecast, 2025-2035 (USD Billion)

9. Healthcare Gamification Market, Region Segment Analysis

9.1. Overview

9.1.1. Global Market Revenue Share, By Region, 2025 & 2035

9.1.2. Global Market Revenue, By Region, 2025-2035 (USD Billion)

9.2. North America

9.2.1. North America Market Revenue, By Country, 2025-2035 (USD Billion)

9.2.2. North America Market Revenue, By Component, 2025-2035

9.2.3. North America Market Revenue, By Game Type, 2025-2035

9.2.4. North America Market Revenue, By Platform, 2025-2035

9.2.5. North America Market Revenue, By Application, 2025-2035

9.2.6. North America Market Revenue, By End-user, 2025-2035

9.2.7. The U.S.

9.2.7.1. U.S. Market Revenue, By Component, 2025-2035

9.2.7.2. U.S. Market Revenue, By Game Type, 2025-2035

9.2.7.3. U.S. Market Revenue, By Platform, 2025-2035

9.2.7.4. U.S. Market Revenue, By Application, 2025-2035

9.2.7.5. U.S. Market Revenue, By End-user, 2025-2035

9.2.8. Canada

9.2.8.1. Canada Market Revenue, By Component, 2025-2035

9.2.8.2. Canada Market Revenue, By Game Type, 2025-2035

9.2.8.3. Canada Market Revenue, By Platform, 2025-2035

9.2.8.4. Canada Market Revenue, By Application, 2025-2035

9.2.8.5. Canada Market Revenue, By End-user, 2025-2035

9.3. Europe

9.3.1. Europe Market Revenue, By Country, 2025-2035 (USD Billion)

9.3.2. Europe Market Revenue, By Component, 2025-2035

9.3.3. Europe Market Revenue, By Game Type, 2025-2035

9.3.4. Europe Market Revenue, By Platform, 2025-2035

9.3.5. Europe Market Revenue, By Application, 2025-2035

9.3.6. Europe Market Revenue, By End-user, 2025-2035

9.3.7. Germany

9.3.7.1. Germany Market Revenue, By Component, 2025-2035

9.3.7.2. Germany Market Revenue, By Game Type, 2025-2035

9.3.7.3. Germany Market Revenue, By Platform, 2025-2035

9.3.7.4. Germany Market Revenue, By Application, 2025-2035

9.3.7.5. Germany Market Revenue, By End-user, 2025-2035

9.3.8. France

9.3.8.1. France Market Revenue, By Component, 2025-2035

9.3.8.2. France Market Revenue, By Game Type, 2025-2035

9.3.8.3. France Market Revenue, By Platform, 2025-2035

9.3.8.4. France Market Revenue, By Application, 2025-2035

9.3.8.5. France Market Revenue, By End-user, 2025-2035

9.3.9. U.K.

9.3.9.1. U.K. Market Revenue, By Component, 2025-2035

9.3.9.2. U.K. Market Revenue, By Game Type, 2025-2035

9.3.9.3. U.K. Market Revenue, By Platform, 2025-2035

9.3.9.4. U.K. Market Revenue, By Application, 2025-2035

9.3.9.5. U.K. Market Revenue, By End-user, 2025-2035

9.3.10. Italy

9.3.10.1. Italy Market Revenue, By Component, 2025-2035

9.3.10.2. Italy Market Revenue, By Game Type, 2025-2035

9.3.10.3. Italy Market Revenue, By Platform, 2025-2035

9.3.10.4. Italy Market Revenue, By Application, 2025-2035

9.3.10.5. Italy Market Revenue, By End-user, 2025-2035

9.3.11. Spain

9.3.11.1. Spain Market Revenue, By Component, 2025-2035

9.3.11.2. Spain Market Revenue, By Game Type, 2025-2035

9.3.11.3. Spain Market Revenue, By Platform, 2025-2035

9.3.11.4. Spain Market Revenue, By Application, 2025-2035

9.3.11.5. Spain Market Revenue, By End-user, 2025-2035

9.3.12. Rest of Europe

9.3.12.1. Rest of Europe Market Revenue, By Component, 2025-2035

9.3.12.2. Rest of Europe Market Revenue, By Game Type, 2025-2035

9.3.12.3. Rest of Europe Market Revenue, By Platform, 2025-2035

9.3.12.4. Rest of Europe Market Revenue, By Application, 2025-2035

9.3.12.5. Rest of Europe Market Revenue, By End-user, 2025-2035

9.4. Asia Pacific

9.4.1. Asia Pacific Market Revenue, By Country, 2025-2035 (USD Billion)

9.4.2. Asia Pacific Market Revenue, By Component, 2025-2035

9.4.3. Asia Pacific Market Revenue, By Game Type, 2025-2035

9.4.4. Asia Pacific Market Revenue, By Platform, 2025-2035

9.4.5. Asia Pacific Market Revenue, By Application, 2025-2035

9.4.6. Asia Pacific Market Revenue, By End-user, 2025-2035

9.4.7. China

9.4.7.1. China Market Revenue, By Component, 2025-2035

9.4.7.2. China Market Revenue, By Game Type, 2025-2035

9.4.7.3. China Market Revenue, By Platform, 2025-2035

9.4.7.4. China Market Revenue, By Application, 2025-2035

9.4.7.5. China Market Revenue, By End-user, 2025-2035

9.4.8. Japan

9.4.8.1. Japan Market Revenue, By Component, 2025-2035

9.4.8.2. Japan Market Revenue, By Game Type, 2025-2035

9.4.8.3. Japan Market Revenue, By Platform, 2025-2035

9.4.8.4. Japan Market Revenue, By Application, 2025-2035

9.4.8.5. Japan Market Revenue, By End-user, 2025-2035

9.4.9. India

9.4.9.1. India Market Revenue, By Component, 2025-2035

9.4.9.2. India Market Revenue, By Game Type, 2025-2035

9.4.9.3. India Market Revenue, By Platform, 2025-2035

9.4.9.4. India Market Revenue, By Application, 2025-2035

9.4.9.5. India Market Revenue, By End-user, 2025-2035

9.4.10. Australia

9.4.10.1. Australia Market Revenue, By Component, 2025-2035

9.4.10.2. Australia Market Revenue, By Game Type, 2025-2035

9.4.10.3. Australia Market Revenue, By Platform, 2025-2035

9.4.10.4. Australia Market Revenue, By Application, 2025-2035

9.4.10.5. Australia Market Revenue, By End-user, 2025-2035

9.4.11. South Korea

9.4.11.1. South Korea Market Revenue, By Component, 2025-2035

9.4.11.2. South Korea Market Revenue, By Game Type, 2025-2035

9.4.11.3. South Korea Market Revenue, By Platform, 2025-2035

9.4.11.4. South Korea Market Revenue, By Application, 2025-2035

9.4.11.5. South Korea Market Revenue, By End-user, 2025-2035

9.4.12. Singapore

9.4.12.1. Singapore Market Revenue, By Component, 2025-2035

9.4.12.2. Singapore Market Revenue, By Game Type, 2025-2035

9.4.12.3. Singapore Market Revenue, By Platform, 2025-2035

9.4.12.4. Singapore Market Revenue, By Application, 2025-2035

9.4.12.5. Singapore Market Revenue, By End-user, 2025-2035

9.4.13. Rest of Asia Pacific

9.4.13.1. Rest of Asia Pacific Market Revenue, By Component, 2025-2035

9.4.13.2. Rest of Asia Pacific Market Revenue, By Game Type, 2025-2035

9.4.13.3. Rest of Asia Pacific Market Revenue, By Platform, 2025-2035

9.4.13.4. Rest of Asia Pacific Market Revenue, By Application, 2025-2035

9.4.13.5. Rest of Asia Pacific Market Revenue, By End-user, 2025-2035

9.5. Latin America

9.5.1. Latin America Market Revenue, By Country, 2025-2035 (USD Billion)

9.5.2. Latin America Market Revenue, By Component, 2025-2035

9.5.3. Latin America Market Revenue, By Game Type, 2025-2035

9.5.4. Latin America Market Revenue, By Platform, 2025-2035

9.5.5. Latin America Market Revenue, By Application, 2025-2035

9.5.6. Latin America Market Revenue, By End-user, 2025-2035

9.5.7. Brazil

9.5.7.1. Brazil Market Revenue, By Component, 2025-2035

9.5.7.2. Brazil Market Revenue, By Game Type, 2025-2035

9.5.7.3. Brazil Market Revenue, By Platform, 2025-2035

9.5.7.4. Brazil Market Revenue, By Application, 2025-2035

9.5.7.5. Brazil Market Revenue, By End-user, 2025-2035

9.5.8. Argentina

9.5.8.1. Argentina Market Revenue, By Component, 2025-2035

9.5.8.2. Argentina Market Revenue, By Game Type, 2025-2035

9.5.8.3. Argentina Market Revenue, By Platform, 2025-2035

9.5.8.4. Argentina Market Revenue, By Application, 2025-2035

9.5.8.5. Argentina Market Revenue, By End-user, 2025-2035

9.5.9. Mexico

9.5.9.1. Mexico Market Revenue, By Component, 2025-2035

9.5.9.2. Mexico Market Revenue, By Game Type, 2025-2035

9.5.9.3. Mexico Market Revenue, By Platform, 2025-2035

9.5.9.4. Mexico Market Revenue, By Application, 2025-2035

9.5.9.5. Mexico Market Revenue, By End-user, 2025-2035

9.5.10. Rest of Latin America

9.5.10.1. Rest of Latin America Market Revenue, By Component, 2025-2035

9.5.10.2. Rest of Latin America Revenue, By Game Type, 2025-2035

9.5.10.3. Rest of Latin America Market Revenue, By Platform, 2025-2035

9.5.10.4. Rest of Latin America Market Revenue, By Application, 2025-2035

9.5.10.5. Rest of Latin America Market Revenue, By End-user, 2025-2035

9.6. MEA

9.6.1. MEA Market Revenue, By Country, 2025-2035 (USD Billion)

9.6.2. MEA Market Revenue, By Component, 2025-2035

9.6.3. MEA Market Revenue, By Game Type, 2025-2035

9.6.4. MEA Market Revenue, By Platform, 2025-2035

9.6.5. MEA Market Revenue, By Application, 2025-2035

9.6.6. MEA Market Revenue, By End-user, 2025-2035

9.6.7. GCC Countries

9.6.7.1. GCC Countries Market Revenue, By Component, 2025-2035

9.6.7.2. GCC Countries Market Revenue, By Game Type, 2025-2035

9.6.7.3. GCC Countries Market Revenue, By Platform, 2025-2035

9.6.7.4. GCC Countries Market Revenue, By Application, 2025-2035

9.6.7.5. GCC Countries Market Revenue, By End-user, 2025-2035

9.6.8. South Africa

9.6.8.1. South Africa Market Revenue, By Component, 2025-2035

9.6.8.2. South Africa Market Revenue, By Game Type, 2025-2035

9.6.8.3. South Africa Market Revenue, By Platform, 2025-2035

9.6.8.4. South Africa Market Revenue, By Application, 2025-2035

9.6.8.5. South Africa Market Revenue, By End-user, 2025-2035

9.6.9. Rest of Middle-East & Africa

9.6.9.1. Rest of Middle-East & Africa Market Revenue, By Component, 2025-2035

9.6.9.2. Rest of Middle-East & Africa Market Revenue, By Game Type, 2025-2035

9.6.9.3. Rest of Middle-East & Africa Market Revenue, By Platform, 2025-2035

9.6.9.4. Rest of Middle-East & Africa Market Revenue, By Application, 2025-2035

9.6.9.5. Rest of Middle-East & Africa Market Revenue, By End-user, 2025-2035

10. Company Profile

10.1. Fitbit Inc.

10.1.1. Business Overview

10.1.2. Financial Performance

10.1.3. Product/Service Offerings

10.1.4. Strategies & recent developments

10.1.5. SWOT Analysis

10.2. Ayogo Health Inc.

10.2.1. Business Overview

10.2.2. Financial Performance

10.2.3. Product/Service Offerings

10.2.4. Strategies & recent developments

10.2.5. SWOT Analysis

10.3. Akili Interactive Labs, Inc.

10.3.1. Business Overview

10.3.2. Financial Performance

10.3.3. Product/Service Offerings

10.3.4. Strategies & recent developments

10.3.5. SWOT Analysis

10.4. Microsoft Corporation

10.4.1. Business Overview

10.4.2. Financial Performance

10.4.3. Product/Service Offerings

10.4.4. Strategies & recent developments

10.4.5. SWOT Analysis

10.5. Mango Health, Inc.

10.5.1. Business Overview

10.5.2. Financial Performance

10.5.3. Product/Service Offerings

10.5.4. Strategies & recent developments

10.5.5. SWOT Analysis

10.6. Bunchball Inc.

10.6.1. Business Overview

10.6.2. Financial Performance

10.6.3. Product/Service Offerings

10.6.4. Strategies & recent developments

10.6.5. SWOT Analysis

10.7. Nike, Inc.

10.7.1. Business Overview

10.7.2. Financial Performance

10.7.3. Product/Service Offerings

10.7.4. Strategies & recent developments

10.7.5. SWOT Analysis

10.8. Google LLC

10.8.1. Business Overview

10.8.2. Financial Performance

10.8.3. Product/Service Offerings

10.8.4. Strategies & recent developments

10.8.5. SWOT Analysis

10.9. Hubbub Health, Inc.

10.9.1. Business Overview

10.9.2. Financial Performance

10.9.3. Product/Service Offerings

10.9.4. Strategies & recent developments

10.9.5. SWOT Analysis

10.10. Jawbone Health Hub Inc.

10.10.1. Business Overview

10.10.2. Financial Performance

10.10.3. Product/Service Offerings

10.10.4. Strategies & recent developments

10.10.5. SWOT Analysis

10.11. YuLife Ltd.

10.11.1. Business Overview

10.11.2. Financial Performance

10.11.3. Product/Service Offerings

10.11.4. Strategies & recent developments

10.11.5. SWOT Analysis

10.12. Thrive Therapeutic Software Ltd.

10.12.1. Business Overview

10.12.2. Financial Performance

10.12.3. Product/Service Offerings

10.12.4. Strategies & recent developments

10.12.5. SWOT Analysis

10.13. HealthTap, Inc.

10.13.1. Business Overview

10.13.2. Financial Performance

10.13.3. Product/Service Offerings

10.13.4. Strategies & recent developments

10.13.5. SWOT Analysis

10.14. Wellness Layer Inc.

10.14.1. Business Overview

10.14.2. Financial Performance

10.14.3. Product/Service Offerings

10.14.4. Strategies & recent developments

10.14.5. SWOT Analysis

10.15. mySugr GmbH

10.15.1. Business Overview

10.15.2. Financial Performance

10.15.3. Product/Service Offerings

10.15.4. Strategies & recent developments

10.15.5. SWOT Analysis

 

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